Map
Subnautica 2 Route Planning Guide
A route-planning guide for early directions, landmarks, depth risk, return checks, and Early Access caveats.
Based on the current Subnautica 2 Early Access build. Routes, recipes, and balance may change in future updates.
Quick info
- Version
- Early Access, last reviewed May 18, 2026
- Best use
- Compare direction, landmarks, oxygen, and route risk
- Visual status
- Original explanatory illustrations only
- Caveat
- Not a complete coordinate map
Quick answer
Use this page as a route planner, not a full map. The useful launch-build details are direction from the Lifepod, obvious landmarks, oxygen pressure, required tools, and whether the trip is worth marking with a beacon.
- Start every route from a known landmark such as the Lifepod, Welcome Center, Old Habitat, or Cicada Wreck.
- Carry a Scanner when visiting ruins, wrecks, or abandoned bases.
- Turn back when the route needs a tool you have not unlocked yet.
- Place beacons only after you know a location solves a recurring problem.
Route planning checklist
For launch, this page intentionally avoids claiming to be a complete map. Use it to compare starter resource routes, fragment hunts, base candidates, and dangerous detours by preparation needs.
- Goal: resource run, blueprint scan, base site, or story objective.
- Start: Lifepod, Old Habitat, Welcome Center, or another clear landmark.
- Direction: compass bearing or plain direction when available.
- Requirement: Scanner, Habitat Builder, Sonic Resonator, Repair Tool, Tadpole, oxygen upgrade, or heat tolerance.
- Abort signal: low oxygen, heat damage, hostile route, blocked door, or missing tool.
References
Route Planning FAQ
Does Subnautica 2 have an official map?
This fan site treats map data as Early Access-dependent. Use route notes as guidance and check the latest update notes when something changes.
Why are the visuals illustrations?
Original illustrations improve readability without implying that an image is a real game location or official map.